-- USA_DiveBomber_Code
-- Author: jgl24
-- DateCreated: 5/25/2022 11:08:27 AM
--------------------------------------------------------------
<!-- Extra Code, DO NOT USE  -->
	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_PK_P47THUNDERBOLT</Type>
			<DamageStates>1</DamageStates>
			<Formation>BomberWing</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_PK_P47THUNDERBOLT</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_PK_P47THUNDERBOLT</UnitMemberInfoType>
			<NumMembers>3</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_PK_P47THUNDERBOLT</Type>
			<Scale>0.0799999982118607</Scale>
			<Domain>Air</Domain>
			<Model>ART/UnitModels/P47ThunderBolt/P-47_Thunderbolt.fxsxml</Model>
			<MaterialTypeTag>METAL</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_PK_P47THUNDERBOLT</UnitMemberType>
			<EnableActions>Idle Attack Bombard Death Run</EnableActions>
			<AttackRadius>64.0</AttackRadius>
			<MoveRate>1.8</MoveRate>
			<TurnRateMin>0.15</TurnRateMin>
			<TurnRateMax>0.35</TurnRateMax>
			<HasRefaceAfterCombat>0</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_PK_P47THUNDERBOLT</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>1.0</VisKillStrengthMin>
			<VisKillStrengthMax>1.0</VisKillStrengthMax>
			<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
			<HitRadius>10.0</HitRadius>
			<WeaponTypeTag>BULLETHC</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_PK_P47THUNDERBOLT</UnitMemberType>
			<Index>0</Index>
			<SubIndex>1</SubIndex>
			<ID>PROJECTILE</ID>
			<VisKillStrengthMin>1.0</VisKillStrengthMin>
			<VisKillStrengthMax>1.0</VisKillStrengthMax>
			<ProjectileSpeed>0.9</ProjectileSpeed>
			<TargetGround>1</TargetGround>
			<IsDropped>1</IsDropped>
			<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
<!-- Extra Code, DO NOT USE  -->